Are You Interested in the iPad Mini?
SodaHead Tech
2012/05/17 19:00:00
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Is the iPhone a little too small for your taste? Maybe the iPad is just a bit too big? Have no fear, Apple's got you covered. Business Insider reports that an iPad Mini could be on the way -- and soon. It's just a rumor for now, and it's been circulating for months, but this time the sources are apparently more credible. The iPad Mini would have a 7.85" screen compared to the iPhone's 3.5" and the iPad's 9.7".
Rumor has it that the Mini is slated to be released as early as this fall, and is be expected to fall in the $200-$250 price range. That's considerably less than expected, and about the same price as the iPhone 4S. It's also expected to have the same pixel dimensions as the iPad, which means the display will be comparable to the 4S retina display. Are you interested in the iPad Mini yet?

Rumor has it that the Mini is slated to be released as early as this fall, and is be expected to fall in the $200-$250 price range. That's considerably less than expected, and about the same price as the iPhone 4S. It's also expected to have the same pixel dimensions as the iPad, which means the display will be comparable to the 4S retina display. Are you interested in the iPad Mini yet?

Top Opinion
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Howling Hank 2012/05/18 22:11:57No





















Vorbis is the “lossy” audio codec for the .Ogg file format. It uses much newer and better technology than .MP3, and better even than the improved .MP3pro, .MP4 AAC (Advanced Audio Codec), etc. This means that, compared to .MP3, you can get equal sound quality from a much smaller file (less than ½ the size or bitrate), or ½ the audibly perceivable sound degradation at the same file size or bitrate, or “split the difference” as you see fit.
FLAC (Free Lossless Audio Codec) is, as its name implies, lossless. This means that when it’s decompressed, every 1 and 0 is identical to what went into the codec at compression. While some other lossless codecs out there can produce slightly smaller files than FLAC, FLAC has the advantage of having consistently low CPU requirements for decompression no matter what compression settings were used. This means that it’s practical to store FLAC-encoded audio on a low-powered device, and only decompress it in real time as it’s playing, leaving it compressed in storage. FLAC...
Vorbis is the “lossy” audio codec for the .Ogg file format. It uses much newer and better technology than .MP3, and better even than the improved .MP3pro, .MP4 AAC (Advanced Audio Codec), etc. This means that, compared to .MP3, you can get equal sound quality from a much smaller file (less than ½ the size or bitrate), or ½ the audibly perceivable sound degradation at the same file size or bitrate, or “split the difference” as you see fit.
FLAC (Free Lossless Audio Codec) is, as its name implies, lossless. This means that when it’s decompressed, every 1 and 0 is identical to what went into the codec at compression. While some other lossless codecs out there can produce slightly smaller files than FLAC, FLAC has the advantage of having consistently low CPU requirements for decompression no matter what compression settings were used. This means that it’s practical to store FLAC-encoded audio on a low-powered device, and only decompress it in real time as it’s playing, leaving it compressed in storage. FLAC is available both stand-alone and as an alternative codec for the Ogg container. FLAC can at best reduce a music file to somewhat over ½ its size, but that still means being able to hold more songs in limited memory and bandwidth without having to sacrifice even an iota of audio quality.
Speex is a very lossy codec for Ogg that is optimized for human speech (with no music, not even background music) and so would be great for telephony, dictation, lecture and court and police interview recording, etc. Speex can compress far more tightly than Vorbis (let alone .MP3) can while still maintaining audibly legible quality, but the presence of non-speech sounds in the mix can mess up the results. Vorbis, of course, compresses much more tightly than FLAC (or other lossless codecs).
Theora is an Ogg video codec that’s based on the formerly proprietary but now open-source On2 VP3 codec. It’s not as good as H.264, but is about on the level of H.263.
Ogg codecs are available (usually for free) for all major computer platforms and many portable devices. The Sansa and many other non-Apple portable media players come with Ogg Vorbis support built-in, and many others (including Apple) can download support for it.
A big thing about Ogg and all its codecs is that they are patent-free and licensing-free. The Motion Picture Experts Group (MPEG) codecs are all encumbered with patents and licensing fees, though they have loosened them up in recent years (partly due to the threat of competition from Ogg).
Though I contest that Apple products are underpowered in general. Perhaps if you are going for computing power vs. dollars spent, then they may be considered underpowered in some cases. But Apple products have always been about more than the tech specs. The Mac Book Pro is a solid device with good specs.. most of the similarly powered competition that is cheaper is also much more cheaply made and full of plastic, and from a design perspective, horribly antiquated.
The one on the Mini would be even better, with the same number of pixels in a smaller space, means higher pixel density. It would be high enough that you could hypothetically turn off the anti-aliasing on text, object-oriented graphics, and 3D graphics, and still not see any “jaggies” (visible pixels — anti-aliasing attempts to obscure these through blurring to minimize the contrast with adjacent pixels).
As you may know from playing 3-D games, turning off anti-aliasing can speed things up a lot! It would also mean less CPU and GPU power usage, which means longer battery life.
Though anti-aliasing is not blurring, but rather proper filtering required when representing a real analog image with digital samples.. I.e. not anti-aliasing is basically just doing it wrong... But it is true that the better the sampling resolution the less needed it would be.
I can still see the aliasing on the clock app icon on my retina display iPod Touch... It isn't really a "retina" display, but it's damn good.
True anti-aliasing works by rendering line art (including outline text generated from outline font formats such as OpenType) and 3D objects to a multiple of the destination resolution, then sampling it down to the destination resolution with filtering to determine the amount by which to mix the colors for each edge pixel.
For instance, for 2× antialiasing, an object that will wind up being 100 pixels square would need to be rendered to a 200×200 raster buffer in memory somewhere, and from there two intermediate shades can be determined, for a total of four (full foreground, two-thirds foreground and one-third background, one-third foreground and two-thirds background, and full background). 4× anti-aliasing would require rendering to a 400×400 raster buffer but allow twice the total number of shades and thrice the intermediate shades (eight total, six intermediate). And so on.
You’re talking to someone who used to do manual pixel-by-pixel anti-aliasing of graphics on the Commodore 64 (tricky inde...
True anti-aliasing works by rendering line art (including outline text generated from outline font formats such as OpenType) and 3D objects to a multiple of the destination resolution, then sampling it down to the destination resolution with filtering to determine the amount by which to mix the colors for each edge pixel.
For instance, for 2× antialiasing, an object that will wind up being 100 pixels square would need to be rendered to a 200×200 raster buffer in memory somewhere, and from there two intermediate shades can be determined, for a total of four (full foreground, two-thirds foreground and one-third background, one-third foreground and two-thirds background, and full background). 4× anti-aliasing would require rendering to a 400×400 raster buffer but allow twice the total number of shades and thrice the intermediate shades (eight total, six intermediate). And so on.
You’re talking to someone who used to do manual pixel-by-pixel anti-aliasing of graphics on the Commodore 64 (tricky indeed with its fixed 16-color palette).
The “Retina” Display isn’t true retina-level even on the iPhone 4 and iPod Touch, let alone the Third Generation iPad, at least for people with 20/20 or better eyesight. But once they get to true retina quality, anti-aliasing would be no longer needed.
3 shades of grey!
Maybe you can figure out what my handle means, then?
"Oh WOW! Ipad mini! Thanks dad!"
two minutes later: "coming out soon.....Micropad"
"this ipad mini SUCKS. I want a bloody MICROPAD "
(OK the ipad mini only cost me three thousand bucks this is totally reasonable *cough*Cough* sarcasm *cough*)
if apple review this pole it will save them a lot of money
if i didn't already have an ipad i would look into it.