Quantcast

Will User Involvement Produce Better Video Games?

SodaHead Gaming 2012/01/10 00:00:00
You!
Add Photos & Videos
Popular video game franchises like "Modern Warfare" and "The Elder Scrolls" sell millions of copies and win all the awards, but sometimes innovation takes the backstreets. Dungeons & Dragons producers Wizards of the Coast is trying to develop the popular role-playing franchise in a way that makes it more accessible to both newcomers and the nostalgic old school. They're trying to make the game more adaptable to players with different playing styles and rule preferences by involving the community in the process of writing the next edition.

Wizards released an announcement on Monday that read, "We seek to build a foundation for the long-term health and growth of D & D, one rooted in the vital traits that make D & D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D & D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D & D, but one that can easily become your D & D, the game that you want to run and play." Do you think user involvement in video games like "Dungeons & Dragons" is a good idea?

dungeons and dragons  d d


Add a comment above

Top Opinion

  • boltfox20 2012/01/10 15:53:29 (edited)
    Yes
    boltfox20
    +6
    1. Yes, user involvement can make a great game, as those who would buy the game are inputing the things they like. As long as the developer can properly make the game that the users want, this can be a great advantage.

    2. Wizards was not talking about their D&D; video games. They were talking about the upcoming 5th edition of Dungeons & Dragons, a tabletop roleplaying game. While the question is still valid, the article has nothing to do with it. Had you asked if user involvement in games (not video games) is a good idea, then it would have worked a lot better.

    In other words, please do more research and be a little more general when posing questions like this.

Sort By
  • Most Raves
  • Least Raves
  • Oldest
  • Newest
Opinions

  • robert.goldsmith.14 2013/01/31 05:11:25
    Yes
    robert.goldsmith.14
    Users have the most insight when it comes to ideas that can make a game better. Any game company worth their salt should listen to their consumer base, as many have some good ideas and constructive criticism. Granted not all ideas are good, and some would take one game and turn it into something completely different. But user imput can shovel some gaming gold idea-wise.
  • Jackal 2012/02/04 11:15:59
    Yes
    Jackal
    I am a game designer student. My dream game is an Online game that makes the player get better, not the character itself. Think about it. Ever played WoW and you get your ass kicked by some terrible Rogue or Hunter only because he was a higher lvl than you? If you don't spec a certain way, geared a certain way, or use a certain rotation. You are called a baddie. This is called Theory-Craft ladies and gentlemen. I want to end the Age of Theory-Craft.

    Instead we can make the class have certain aspects in the game that no other classes have. For example. If you are a Rogue, you can be ninja like. You can climb walls, got to place not many people can get to. Like Prince of Persia or Assassins Creed. You are stealthy and agile. You jump higher because you have less armor. Therefor they are easy to kill but hard to hit. Warriors are strong hard hitters, they can smash through things, wear heavy armor. Easy to hit, but hard to kill. They may have a tougher time on mobility but can put out serious damage, as well as take it. They can fight almost like Devil May Cry. Hunters can be almost like Skyrim style of aiming. It seems more fps-ish. And so on. Different perks for different class. All have abilities that can help a group.

    Think of it like this... You are in a group and you com...



    I am a game designer student. My dream game is an Online game that makes the player get better, not the character itself. Think about it. Ever played WoW and you get your ass kicked by some terrible Rogue or Hunter only because he was a higher lvl than you? If you don't spec a certain way, geared a certain way, or use a certain rotation. You are called a baddie. This is called Theory-Craft ladies and gentlemen. I want to end the Age of Theory-Craft.

    Instead we can make the class have certain aspects in the game that no other classes have. For example. If you are a Rogue, you can be ninja like. You can climb walls, got to place not many people can get to. Like Prince of Persia or Assassins Creed. You are stealthy and agile. You jump higher because you have less armor. Therefor they are easy to kill but hard to hit. Warriors are strong hard hitters, they can smash through things, wear heavy armor. Easy to hit, but hard to kill. They may have a tougher time on mobility but can put out serious damage, as well as take it. They can fight almost like Devil May Cry. Hunters can be almost like Skyrim style of aiming. It seems more fps-ish. And so on. Different perks for different class. All have abilities that can help a group.

    Think of it like this... You are in a group and you come across this gate you need to get through. You can use your Rogue to climb over the gate and open it. You can use your warrior to smash through it. Mage to open it with magic. Hunter can shoot an explosive arrow. Priest can levitate over it. Depending on how you open it depends on what might happen in the next area.

    I believe it is possible to make a game where the player gets better. Look at games like Devil May Cry. Yeah you can be decent and be able to beat the game. BUT! When you start getting into huge combos and charging your sword at the right time, then morphing, to get HUGE STYLE points, you gain stuff a lot quicker, and combos look prettier and you will feel like the ultimate badass.

    Team Fortress has taken this idea, but I want to expand on it.
    (more)
  • NoobGotPowned 2012/02/01 21:32:13 (edited)
    Yes
    NoobGotPowned
    Best part of Bethesda is games is Modding.



    I can't wait for Skyrim Mod tools.



  • Jackal NoobGot... 2012/02/04 11:20:41
    Jackal
    +1
    Oh My Gawd, I am Laughing My Ass Off. This is too Funny!
  • mylegs 2012/01/31 11:28:31
    Yes
    mylegs
    but not by much. I was play a game and the creators asked for ideas to improve the game, guess what most people said? they pretty much wanted the game to become Call of duty MW. So yes some ideas are great but most people are sheep and just want the same thing over and over until someone creates something amazing that changes the whole industry.
  • Keichi Morisato 2012/01/28 12:43:17 (edited)
    Yes
    Keichi Morisato
    the possibility does exist. look at magaman legends 3 it was almost entirely fan made. the staff were fans of legends and they even set up forums to suggest different things they could implement into the game i would've been a good game but capcom decided to cancel the game permanately even though it was nearing completion (yeah i know hundreds of thousands of dollars down the drain because capcom didn't think there would be a fan base) as a result the creator of megaman left the company.
  • SourDiesel 2012/01/22 09:54:32
    Yes
    SourDiesel
    Were the ones that pay to play these games!
  • art1ej 2012/01/21 22:50:10
    Yes
    art1ej
    gamers know what they want...
  • Keen Tojones 2012/01/20 01:19:01
    Yes
    Keen Tojones
    duh
  • wolffoetowtech 2012/01/19 08:52:43
    Yes
    wolffoetowtech
    The only question is
    What kinda tools will be at there disposal
  • John 2012/01/18 22:44:51
    No
    John
    the users are already involved: In the shop, buy or no buy.
    Designing a game is like a creative act producing an art picture or a film.
    Its nonsense to ask the buyers for advice how a painter should paint the pictures. He will not be able to make HIS pictures.
    If the customer is very good he may be able to give someone instructions do "manufacture" what he wants, but then is the way the game and not the product.
    And where is then the challenge and trial to master the game, when you already know what is happening?
  • Vortex ... John 2012/01/28 00:33:25
    Vortex Lord
    Best material comes from the fans! Modding!
    Ubisoft however does not allow that. Modding, the community! That keeps the game alive and new. But companies of today won`t hear it because they want their precious software protected.
  • CallusedSilk 2012/01/18 18:38:41
    Yes
    CallusedSilk
    It helps the makers figure out exactly what their fans want. It also helps the consumer feel more involved with the product in general and more likely to buy it since they can actually look at the things that end up in the product and go, "I helped choose what goes into this. I helped make this."
  • mgk-:{ 2012/01/18 18:23:21
    Yes
    mgk-:{
    bannnas?
  • brutusin~ Proud Apetheist 2012/01/18 02:26:50
  • brutusi... brutusi... 2012/01/18 02:38:21
    brutusin~ Proud Apetheist
    oh and

  • miles murray 2012/01/18 01:24:44
    Yes
    miles murray
    way better
  • SovereignX 2012/01/18 01:05:12
    Yes
    SovereignX
    id hope so, we need alot more expansion in the gaming industry
  • ♥Ravenclaw~OBSESSEDwithSkri... 2012/01/18 00:27:03
    Yes
    ♥Ravenclaw~OBSESSEDwithSkrillex♥
    New D & D game? YUSSSSSSHHHH!!! :D
  • Arinn 2012/01/17 23:43:28
    Yes
    Arinn
    uh maybe
  • prosperhappily 2012/01/15 17:56:20
    Yes
    prosperhappily
    Yes and no.

    I think users can help tweak a game that's already good & make it better. But, if they were better than the pro's well, they'd replace the pros, wouldn't they?
  • Razo DeDezmond 2012/01/15 00:54:41
    Yes
    Razo DeDezmond
    The answer is yes and no. The reason for this, is simple.

    Some idea's from players are a good idea, cause change in a good way. Others are wanting to make the game easy mode, removing the challenge. Games like world of Warcraft are going down hill because of that exact reason.
  • Harvey Wolfe 2012/01/14 18:51:20
    Yes
    Harvey Wolfe
    yes you could create the best game with the best graphics,best storyline best everything,but if the fans don't like it it will be a........disappointment
  • stevie.luplow 2012/01/13 21:35:13
    Yes
    stevie.luplow
    Heck I might even play now!
  • buneter 2012/01/11 23:11:24
    Yes
    buneter
    if i created a game it would be best fort me so if 100 people got together it would be the best for 100 people but if the whole gaming population gave ideas it would e one of th ebest games ever
  • Starflame 2012/01/11 22:47:07
    No
    Starflame
    I think we could make a better gaming world if we were invovled in the games planing
  • Roberto 2012/01/11 21:47:17
    Yes
    Roberto
    Hearing the customer's opinion will make a better product and more incomes
  • Sandman366 2012/01/11 12:59:17
    Yes
    Sandman366
    It doesn't really matter what the company wants to do with a game. If the players want the opposite, the game sells about as badly as possible.

    When the players get what they want, then reviews go up. They ask for what they want, and they got what they want. Therefore, the only way for reviews to go is UP, since the game is just how they asked it to be.

    The only way to get reviews to skyrocket though with that method is to go above and beyond what the players wanted. And if players want totally differing styles, then you either make two games, or make an insanely complex game that works both ways.
  • WilliePierce 2012/01/11 12:31:36
    Yes
    WilliePierce
    Listening to the fans is a key to success
  • darazan 2012/01/11 04:17:46 (edited)
    Yes
    darazan
    I would say that user involvement and input will ultimately produce a better game.

    However, it's hard to say that Wizards of the Coast is trying to make the game more accessible and wants to involve the community since they completely changed the game once they bought it from TSR. They alienated much of the existing player base of the game in favor of making it "more accessible." The took the challenge and thinking that was intrinsic to game play and turned everything into numbers and die rolls. Role play was secondary to getting as many new players to play the game, regardless of how many old players they lost. And now that they're phasing out miniatures in favor of tokens, I don't know if they're really listening to the wants and needs of the player base.

    Wizards of the Coast prefers to add in what sounds cool, rather than what makes sense. If players are so focused on their number-centric game, they'll roll a Knowledge Check to see if they solved a riddle, rather than actually solving the riddle. They add templates and races and creatures in swarms. If a player can figure out a way to get around a trap or an encounter or what have you that wasn't the way it was designed, they get told that it doesn't work because that's the way it was written. Robot Chicken had a great sket...&&
    I would say that user involvement and input will ultimately produce a better game.

    However, it's hard to say that Wizards of the Coast is trying to make the game more accessible and wants to involve the community since they completely changed the game once they bought it from TSR. They alienated much of the existing player base of the game in favor of making it "more accessible." The took the challenge and thinking that was intrinsic to game play and turned everything into numbers and die rolls. Role play was secondary to getting as many new players to play the game, regardless of how many old players they lost. And now that they're phasing out miniatures in favor of tokens, I don't know if they're really listening to the wants and needs of the player base.

    Wizards of the Coast prefers to add in what sounds cool, rather than what makes sense. If players are so focused on their number-centric game, they'll roll a Knowledge Check to see if they solved a riddle, rather than actually solving the riddle. They add templates and races and creatures in swarms. If a player can figure out a way to get around a trap or an encounter or what have you that wasn't the way it was designed, they get told that it doesn't work because that's the way it was written. Robot Chicken had a great sketch illustrating this, where someone kills a werewolf by shooting them with a mini gun until they are nothing but pieces and sets the pieces on fire (among other things), and then it cuts to some kids playing D&D; and the DM says that the werewolf's still not dead, because it says you have to kill it with a silver bullet. It's things like that that are ruining the game of D&D;.
    (more)
  • ShamshirMkII 2012/01/11 01:25:02
    Yes
    ShamshirMkII
    In fact, why not if both developers and users play together, say in a party in a MMORPG, and run through various quests. That way, both parties will personally know the pros and cons of the game they're playing.
  • SmithBandit 2012/01/10 23:07:25
    Yes
    SmithBandit
    of course!
  • TorchwoodTrinity 2012/01/10 22:37:05
    Yes
    TorchwoodTrinity
    Is this for the DDO ONLINE RPG GAME? WOW apparently is free to play up until Level 20 but then you have to pay-to-play! I LIKE the fact that DDO remains faithful to the D&D; franchise. Everything from geography to gameplay mechanics has been successfully ported from the TABLETOP Game to the online virtual world. It is an action role-playing game presented in Real-time tactics combat.... The game world players interact freely in towns but all other areas are instanced. Dungeons are filled with puzzles and traps, which help give the game the same ‘feel’ as the tabletop role playing game..... I loved the tabletop game and the 'Actual' interaction with real people in a room and the Banter with DM!!!

    http://mmohuts.com/review/dun...
  • Jayfeather 2012/01/10 22:27:41
    Yes
    Jayfeather
    That's the purpose of betas isn't it?
  • Tennessee3501 2012/01/10 22:07:56
    No
    Tennessee3501
    It depends on what they are using!
  • Requiem 2012/01/10 21:04:51
    Yes
    Requiem
    Obviously. It's the users who play the games and decide what they like!
  • Brandon Macc 2012/01/10 19:46:42
    Yes
    Brandon Macc
    Wow has been listening to the users for years and it's still the number one most played game
  • Get Bashed 2012/01/10 19:31:06
    Yes
    Get Bashed
    YES....what better critics would you want at your side! They're the ones that play them and know right away what sucks.
  • Cathy 2012/01/10 17:32:37
    Yes
    Cathy
    Yes, by giving their inputs and opinions and being involved can produce better video games :o) !
  • lucky 2012/01/10 17:05:43
    Yes
    lucky
    I dont know about board games like D&D; 5th edition but on video games definitely. Take Sims for instance, its a game that has grown very much based on user input, nearly ever new release is based on what users requested.

See Votes by State

The map above displays the winning answer by region.

Entertainment

2013/06/19 21:46:13

Hot Questions on SodaHead
More Hot Questions

More Community More Originals