
Should Massively Multiplayer Online Games Be Free to Play?
SodaHead Gaming
2011/09/21 19:00:00
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75 votes
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42 votes
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When “World of Warcraft” came out in 2004, it shattered sales expectations and grew to more than 12 million subscribers in merely a few years, breaking the record set by “EverQuest,” who had bragged about a paying audience of almost 1 million.
Currently, Sony Online Entertainment’s library of MMOs (Massively Multiplayer Online Games) now include both “EverQuest” and “EverQuest 2” that do charge a subscription fee, but CEO John Smedley is busy converting all of Sony’s library or MMOs to a free-to-play model.
Smedley believes that charging a monthly fee is detrimental to most people playing MMOs. Smedley has the market research of games like “Lord of the Rings Online,” and his own “Free Realms” game to back up his hypothesis.
Smedley also believes that the upcoming EA/Bioware game, “Star Wars: the Old Republic” will be the last major MMO to use a subscription model, due to the fact that the Star Wars license will net at least two million customers.
“There’s another large juggernaut coming out soon in “Star Wars: the Old Republic,” Smedley wrote in an op-ed piece for GamesIndustry.biz. “That’s a game that I think has a legitimate shot at a two million subscription user base and I believe that they will stick with the subscription method. In my opinion, this is going to be the last large scale MMO to use the traditional subscription business model.”
One of the latest Sony MMOs to change to free-to-play is the popular DC Universe Online. “World of Warcraft” seems to be inching towards this method as well with unlimited trial period until you reach level 20.
Smedley further concludes that “the world is moving on from this model and over time people aren’t going to accept this method,” he said. “I’m positive I’m right.”
Well, SodaHead readers, is Smedley right?
Will MMOs all become free–to–play? Or will they continue to charge gamers monthly rates?
Currently, Sony Online Entertainment’s library of MMOs (Massively Multiplayer Online Games) now include both “EverQuest” and “EverQuest 2” that do charge a subscription fee, but CEO John Smedley is busy converting all of Sony’s library or MMOs to a free-to-play model.
Smedley believes that charging a monthly fee is detrimental to most people playing MMOs. Smedley has the market research of games like “Lord of the Rings Online,” and his own “Free Realms” game to back up his hypothesis.
Smedley also believes that the upcoming EA/Bioware game, “Star Wars: the Old Republic” will be the last major MMO to use a subscription model, due to the fact that the Star Wars license will net at least two million customers.
“There’s another large juggernaut coming out soon in “Star Wars: the Old Republic,” Smedley wrote in an op-ed piece for GamesIndustry.biz. “That’s a game that I think has a legitimate shot at a two million subscription user base and I believe that they will stick with the subscription method. In my opinion, this is going to be the last large scale MMO to use the traditional subscription business model.”
One of the latest Sony MMOs to change to free-to-play is the popular DC Universe Online. “World of Warcraft” seems to be inching towards this method as well with unlimited trial period until you reach level 20.
Smedley further concludes that “the world is moving on from this model and over time people aren’t going to accept this method,” he said. “I’m positive I’m right.”
Well, SodaHead readers, is Smedley right?
Will MMOs all become free–to–play? Or will they continue to charge gamers monthly rates?
Top Opinion
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Lady Yui 2011/09/21 21:35:34No






















I'd much much rather fork up a monthly subscription fee for a better quality game, better service and generally nicer players.
Champions Online became a lot more financially successful after switching to free to play (and the addition of new content accelerated as well), and that is the reason why Star Trek Online will switch to free to play as well before the end of this year.
There is a game out there called Maple Story. Anyone heard of it? It originated from a company called Wizet. Anime-style chibi characters in a side scrolling world. Better yet, it was 100% free to play. They had a cash store, but it offered no real advantage. It took ages to level up, but veterans like myself appreciated that it was a game where you had to EARN what you had.
In came the company known as Nexon. They added "double experience" cards to the shop, and eventually events that stacked and other bonuses that stacked, giving absurd experience bonuses. They added items you could buy for money for the in game economy. Added new classes that didn't seem necessary, and ultimately completely redid the game.
So now leveling is absurdly easy (some got to 120 in a single day BEFORE the final overhaul they now run on), they have classes that require you to pay real money to unlock all of their skills, and the characters got revamped in a horrible fashion such as bandits, who were built as characters that dodge like crazy, now can't even dodge the weakest level 1 enemy. Mages have the same MP recovery as other classes, despite their thousands more MP. True they get MP eater, but against bosses that isn't too functional.
Here is my point: Once ...
There is a game out there called Maple Story. Anyone heard of it? It originated from a company called Wizet. Anime-style chibi characters in a side scrolling world. Better yet, it was 100% free to play. They had a cash store, but it offered no real advantage. It took ages to level up, but veterans like myself appreciated that it was a game where you had to EARN what you had.
In came the company known as Nexon. They added "double experience" cards to the shop, and eventually events that stacked and other bonuses that stacked, giving absurd experience bonuses. They added items you could buy for money for the in game economy. Added new classes that didn't seem necessary, and ultimately completely redid the game.
So now leveling is absurdly easy (some got to 120 in a single day BEFORE the final overhaul they now run on), they have classes that require you to pay real money to unlock all of their skills, and the characters got revamped in a horrible fashion such as bandits, who were built as characters that dodge like crazy, now can't even dodge the weakest level 1 enemy. Mages have the same MP recovery as other classes, despite their thousands more MP. True they get MP eater, but against bosses that isn't too functional.
Here is my point: Once Maple Story got big because of a greedy company that does not care about its players, they needed more money. They were so consumed that most veterans left as there was nothing but a shadow of a once fantastic game.
So, I'd love if WoW were free. I'd play it again. But do I think that is realistic? Probably not. The Maple Story model could easily spill over to other games, especially if greed is a factor.
Nobody?
Well, looks like we've got to pay for quality.
While the subscription model has worked in the past, as people realize that, just like basic television, their entertainment can be provided on the corporate dime, it will seem odd to pay for it.
WOW is just doing a trial membership in reality except they allow you to go wherever you want.... at level 20 max lol.