PUBLIC OPINION > Keep Gaming Consoles on the Ground
SodaHead Gaming
2012/04/05 13:00:00
Technology is moving fast, and more media is going digital. Apple, Amazon, and Google are trying to launch "clouds" to hold music and media remotely so that you can access your database from wherever you are, Netflix has virtually demolished Blockbuster, and eReaders are putting bookstores out of business. Video games are the last frontier, and even those can be purchased digitally. But what if the next generation of consoles follow Apple's cloud system and start relying on virtual ownership? We asked the public if it would be willing to part with physical game ownership.


It might clear some space on your DVD shelf, but there are just too many red flags going up on this one. One fear is that it will enable gaming companies to abuse subscription charges. Because games tend to require maintenance, patches, updates, and servers, the industry has a habit of charging more than a one-time fee. The Top Opinion noted, "If they try to turn online gaming into a 'pay-per-play' model, it will crash and burn." Plus, like audiophiles with music, there are a lot of gamers who just like the aesthetic of owning physical copies. One commenter wrote, "Aww but I like putting the little disc in!"
The Oldies Are OK With It


Obviously, the older voters got the less they cared about keeping their consoles, but there was one interesting thing to note here: It didn't start changing at all until voters got into their mid-40s. That means the NES generation is as hooked on consoles as the PS3 generation. Voters in their mid-50s could care less.
Liberals Won't Let Go


Usually, "liberal" is associated with change, while "conservative" is associated with keeping the tradition. Not here. On the political spectrum, liberals were more resistant to cloud gaming and virtual ownership. However, it could be argued that conservatives are typically older.
Drink Through It


If it gets down to the line, there's one demographic that's prepared to handle the cloudocalypse in a unique way. Drinkers are a good 10% more likely to let go of their consoles, possibly because they have something to lean on. Pay-to-play? How about a drink, instead?
If you'd like to vote on this question, dig deeper into the demographics, or engage in existing discussion about the topic, visit our poll about cloud gaming. We'd love to hear from you!





















You could never let your friends borrow your game if digital format took over. Unless you let them borrow your console, that is. Neither could you bring your game to someone else's house to play without, again, bringing your console. That is ridiculous.
I also wonder how (in the event of switching to a purely digital format) they will up the memory so that it could include all the games that would be in a gamer's library, if they even try. Would they expect gamers to buy more hard drives for their console in order to house all of their games? How is that practical? How will you remember which 50 games are on which hard drive? (That's just an example number)
Aside from all that, there is nothing li...
You could never let your friends borrow your game if digital format took over. Unless you let them borrow your console, that is. Neither could you bring your game to someone else's house to play without, again, bringing your console. That is ridiculous.
I also wonder how (in the event of switching to a purely digital format) they will up the memory so that it could include all the games that would be in a gamer's library, if they even try. Would they expect gamers to buy more hard drives for their console in order to house all of their games? How is that practical? How will you remember which 50 games are on which hard drive? (That's just an example number)
Aside from all that, there is nothing like the satisfaction of standing in my living room, looking at the bookcases bought from Borders closing, and seeing them lined with physical books, movies, music, and games. I'd much rather have the real thing on my bookshelves than hard drives or consoles with digital versions of those things, no matter how space saving or innovative they are.
Games in the cloud can be played on any computer anywhere. A nice plus.
But the negatives are substantial. The game company has way too much control. They can start and stop the game when they want. Your account is venerable to international hacking and when it happens, they are little to no help to resolve it.
You can't just keep playing an old version if you don't like the changes the developer is making. They like to introduce changes that cost money to force you to buy things to stay competitive. Often, you have to play 24/7 to stay "in-the-game" because "serious gamers" are playing like that. So casual play can often be discouraging. Teams of "serious players" come in an take advantage of every hack, cheat, and exploit, to get ahead. You can't get ahead of these organized teams and the game deteriorates to who is in the "clique". It becomes very "high school" in mentality and game play. I've even seen game moderators and developers playing the games and of course they are always on top, gee I wonder why.
....but consoles are here to stay. And I'd defend a couple of them too. Especially the PS2, even if I've got an emulator for it. Thing was a classic. (Early 360/PS3/Wii wars were won by PS2, definitely.)
*true story*
"Cloud" computing imparts all of your private data to God-knows-who.
This is idiocy.
When do we all get branded, I mean ID-chipped by the Big-Brotherocracy?
MOOOOooooooo~!!!
Also I don't want to get political but liberals don't always like progress (although I agree they like to associate themselves with it). For instance, how many liberals have you ever seen who are happy when some advancement in business results in greater efficiency but a loss of jobs... for instance remember when Obama claimed that ATMs were partly to blame for unemployment? The same thing happened with the invention of the tractor. Since that invention we have lost millions of jobs in agriculture, but we have more food, lower prices, and millions of people free to pursue OTHER jobs.
The same can loosely be applied to video games in this instance. Sure it will take a while for it to be fully implemented, it will take a while for everyone to have modern internet connections, but for me, I don't want to own a physical copy of the game. I don't want to worry about losing it. It's much easier to download it, not have to pay for shipping, not have to wait, and if my computer ever crashes it will be right there to download again when I fix it.
You can't compare to DVDs or music because by law, you have a right to make archival copies of that media. Not so if you read game EULAs with games. One copy per customer per license. The important thing about cloud tech to remember is that no matter how much you spend for use of software, you own nothing tangible. Businesses come and go. THere is a risk in investing in life-long rental of anything.
Most players in my opinion are on board for whatever they must do to play the games. Not many gamers actually game for more than 5 to 7 years before they move to other things like adulthood, relationships families etc. Many still game but their interest is much lower. So I think of it as new players washing in like waves on the video game market. With each wave, the justification for cloud gaming becomes easier to sell.
My recent personal experience set in stone for me what cloud gaming is really going to be like. EA Games has published many of the titles I own...
Most players in my opinion are on board for whatever they must do to play the games. Not many gamers actually game for more than 5 to 7 years before they move to other things like adulthood, relationships families etc. Many still game but their interest is much lower. So I think of it as new players washing in like waves on the video game market. With each wave, the justification for cloud gaming becomes easier to sell.
My recent personal experience set in stone for me what cloud gaming is really going to be like. EA Games has published many of the titles I own. I bought a few over Christmas on Origin, their Steam Store knock-off. BF3 was one of the games and some Sims stuff etc. I also play their Free to Play game Need for Speed World which like most free online games, sells items in-game with a payment scheme where you buy “Speed Boost” in block increments of $20, $25, $50 and $110. With that cash, you can in turn buy specific cars, upgrades, power-ups and the like...pretty fun… kind of expensive if you aren’t careful. Anyway, I bought a car and it was bugged and came significantly less than was promised. I went to the game’s support forum and complained with like 30 others and after about 3 weeks of being ignored, I filed a support ticket with EA support. This went on and on. I had two different support reps based in India giving me form responses that did not fit the problem. I was getting one response per day that did nothing except please provide the information for your problem. I filed a dispute with PayPal because I had used PayPal to pay for the purchase. OK…now this is where it get’s relevant to cloud gaming and possible problems. They locked my accounts. ALL OF THEM. Anything that required log-on through EA. BF-3, Crysis 2… all that required EA log-in to play. Well needless to say I was angry. I steamed about it all day. In the evening, I found a phone number on the web for others with a similar problem and I called. A really polite rep looked at my problem and said he didn’t get it. That nobody in EA should be able to do what was done to me. He said my account (Accounts really because I have over 20 games registered with EA) were all logged as fraudulent. No description of what fraud in particular of course. He fixed the problem yay! But what if he hadn’t? What if he had just went with it and said, you are a criminal and may not use our games anymore?
Do we read EULAs? Really read them? No. If we did most of us wouldn’t agree. I think the cloud strategy is going at the piracy problem from the wrong end. Enforcement is the way to go. Bust pirates, break torrent sites, stop torrent services. Punish the guilty and you will have less guilty. Stop punishing the paying customer. It’s obviously not working and never will.
Go here. Read "Why is Steam suddenly bad? " Read it all and sound off.