PUBLIC OPINION > Keep Gaming Consoles on the Ground
Gaming 2012/04/05 13:00:00
Technology is moving fast, and more media is going digital. Apple, Amazon, and Google are trying to launch "clouds" to hold music and media remotely so that you can access your database from wherever you are, Netflix has virtually demolished Blockbuster, and eReaders are putting bookstores out of business. Video games are the last frontier, and even those can be purchased digitally. But what if the next generation of consoles follow Apple's cloud system and start relying on virtual ownership? We asked the public if it would be willing to part with physical game ownership.
It might clear some space on your DVD shelf, but there are just too many red flags going up on this one. One fear is that it will enable gaming companies to abuse subscription charges. Because games tend to require maintenance, patches, updates, and servers, the industry has a habit of charging more than a one-time fee. The Top Opinion noted, "If they try to turn online gaming into a 'pay-per-play' model, it will crash and burn." Plus, like audiophiles with music, there are a lot of gamers who just like the aesthetic of owning physical copies. One commenter wrote, "Aww but I like putting the little disc in!"
The Oldies Are OK With It
Obviously, the older voters got the less they cared about keeping their consoles, but there was one interesting thing to note here: It didn't start changing at all until voters got into their mid-40s. That means the NES generation is as hooked on consoles as the PS3 generation. Voters in their mid-50s could care less.
Liberals Won't Let Go
Usually, "liberal" is associated with change, while "conservative" is associated with keeping the tradition. Not here. On the political spectrum, liberals were more resistant to cloud gaming and virtual ownership. However, it could be argued that conservatives are typically older.
Drink Through It
If it gets down to the line, there's one demographic that's prepared to handle the cloudocalypse in a unique way. Drinkers are a good 10% more likely to let go of their consoles, possibly because they have something to lean on. Pay-to-play? How about a drink, instead?
If you'd like to vote on this question, dig deeper into the demographics, or engage in existing discussion about the topic, visit our poll about cloud gaming. We'd love to hear from you!
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