Instead of improving their online and system processing and graphic capabilities,
they add a touch screen.
Way to go, Nintendo.
LIVE FROM E3 2011 > Do You Think the Wii U Will Be a Winner for Nintendo?
Christine Lusey
2011/06/10 19:00:00
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Nintendo's stock dropped again, following its big Electronic Entertainment Expo reveal: the Wii U console and touch-screen controller. Investors clearly weren't impressed with the new gear, but it's a safe bet none of them have actually played with it yet. What's it really like?

On June 9th, the last day of the show, patient gamers faced a three-hour wait (minimally) to play with the new system and its much-hyped controller. Nintendo's E3 staff maneuvered throughout the line with tethered dummy controllers for gamers to gawk at and hold while they waited, happily answering any questions.

Unfortunately, most of the time the answer was “That hasn't been announced yet.”
The number one question gamers asked: how many of the new controllers can the Wii U console accommodate? Not announced yet.
Well, turns out that's not quite true. Mid-afternoon on Thursday, the gaming website GamePro broke a story quoting Nintendo giant Shigeru Miyamoto from an interview stating it's likely that only one controller can be used with the console. You'll be able to add players using Wii remotes, of course, but don't plan on having all your friends bring their Wii U touch-screens over for a match.

How does it feel? Well, it's a big boy. It's comfortable, and familiar-feeling, but make no mistake: it's unlike any controller you're used to. Imagine if a Wii Remote and a Nintendo 3DS somehow got together and had a little baby tablet. Loaded with all the buttons and sticks you'll need, plus gyroscopes, an accelerometer, a front-facing camera, a sylus, motion-sensor capabilities, a garage door opener and a toenail clipper (okay, maybe not those last two). The 6.2-inch touch-screen display is lovely, but any questions about the resolution … well, that hasn't been announced yet. It's light, certainly considering the amount of tech they jammed in there. Though in the demos the controllers were wired, so presumably a battery pack will add some heft.
Gamers were ushered into the demo area in small groups and allowed to spend 30 minutes among several different displays, each meant to showcase the Wii U's capabilities. A handful of mini-games and some videos showed off the HD ability of the new console and gameplay with the touch-screen controller. The console itself was well tucked away, which isn't terribly surprising considering the focus Nintendo is training on the controller.

One of the demos, called Battle Mii, showed some of the potential of the new system. It's a 3-player space shooter, with two players using Wii Remotes and one person using the Wii U controller. The Wii Remote gameplay was displayed split-screen on the monitor, while the Wii U player used the touch-screen to view. The Wii U user (WiiUser?) pilots a ship with the analog circle pads, moving the controller around to change the camera angle, trying to shoot down the two Miis, while the Miis aim for the ship.

The HD is a welcome addition, and even in the demos the use of the gyroscopes, like in the pirate game Shield Pose, where you use your Wii U controller to block attacks, offers an exciting glimpse at what Nintendo hopefully has in mind. And while Nintendo has announced that the touch-screen controller will also feature web browsing, video chat and the ability to play games on its own when the TV isn't available, it won't be until (probably late) 2012 that we'll see the final version, and understand how the Wii U will use its capabilities to enhance games like Assassin's Creed, Batman: Arkham City and Tekken.
And how much is this all going to cost? You've probably guessed: that hasn't been announced yet.

On June 9th, the last day of the show, patient gamers faced a three-hour wait (minimally) to play with the new system and its much-hyped controller. Nintendo's E3 staff maneuvered throughout the line with tethered dummy controllers for gamers to gawk at and hold while they waited, happily answering any questions.

Unfortunately, most of the time the answer was “That hasn't been announced yet.”
The number one question gamers asked: how many of the new controllers can the Wii U console accommodate? Not announced yet.
Well, turns out that's not quite true. Mid-afternoon on Thursday, the gaming website GamePro broke a story quoting Nintendo giant Shigeru Miyamoto from an interview stating it's likely that only one controller can be used with the console. You'll be able to add players using Wii remotes, of course, but don't plan on having all your friends bring their Wii U touch-screens over for a match.

How does it feel? Well, it's a big boy. It's comfortable, and familiar-feeling, but make no mistake: it's unlike any controller you're used to. Imagine if a Wii Remote and a Nintendo 3DS somehow got together and had a little baby tablet. Loaded with all the buttons and sticks you'll need, plus gyroscopes, an accelerometer, a front-facing camera, a sylus, motion-sensor capabilities, a garage door opener and a toenail clipper (okay, maybe not those last two). The 6.2-inch touch-screen display is lovely, but any questions about the resolution … well, that hasn't been announced yet. It's light, certainly considering the amount of tech they jammed in there. Though in the demos the controllers were wired, so presumably a battery pack will add some heft.
Gamers were ushered into the demo area in small groups and allowed to spend 30 minutes among several different displays, each meant to showcase the Wii U's capabilities. A handful of mini-games and some videos showed off the HD ability of the new console and gameplay with the touch-screen controller. The console itself was well tucked away, which isn't terribly surprising considering the focus Nintendo is training on the controller.

One of the demos, called Battle Mii, showed some of the potential of the new system. It's a 3-player space shooter, with two players using Wii Remotes and one person using the Wii U controller. The Wii Remote gameplay was displayed split-screen on the monitor, while the Wii U player used the touch-screen to view. The Wii U user (WiiUser?) pilots a ship with the analog circle pads, moving the controller around to change the camera angle, trying to shoot down the two Miis, while the Miis aim for the ship.

The HD is a welcome addition, and even in the demos the use of the gyroscopes, like in the pirate game Shield Pose, where you use your Wii U controller to block attacks, offers an exciting glimpse at what Nintendo hopefully has in mind. And while Nintendo has announced that the touch-screen controller will also feature web browsing, video chat and the ability to play games on its own when the TV isn't available, it won't be until (probably late) 2012 that we'll see the final version, and understand how the Wii U will use its capabilities to enhance games like Assassin's Creed, Batman: Arkham City and Tekken.
And how much is this all going to cost? You've probably guessed: that hasn't been announced yet.
Top Opinion
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Thisguy28271 2011/06/10 22:21:56No






















Without knowing the exact components that make up the new system and its controller, it's impossible to precisely say how much Nintendo will pay to produce each system. $300 seems like a low-end estimate for what consumers will be paying at this point; between the system, its controller, and Nintendo's insistence upon making a profit out of the gate, it probably won't end up costing any less than that.
Simple as that.
so nintendo is reverting back to stationary console it looks like, but with support for the older Wii controllers (well thats good at least). but still i wont buy it...
More like an expensive family toy.
Also, do you have to let go of the controller to use the touch screen? It looks like it judging by the size of the controller, and I feel like that would only waste time in fast-paced videogames.
Sure the Wii helped nintendo dominate at first, until people realized what i knew before it was released... that it wasn't a good "next-gen" system... Alot of people think this will be good, that is until you tell them only one new controller per system...
I thought by now people would catch onto nintendo's strategy of putting the same thing out there over and over again. Its just an upgraded DS that has a counsel... Sure this might be on top for a little while after release, but lets face it, the second a new XBOX comes out the Wii U will be right were the Wii is today, a system thats killing itself off... The Wii sales are declining in japan. If you can't survive in your own country why try again... Here is why.. They only sold a little over 6,000 Wii counsels this week (in japan) while selling a little over 35,000 DS and 3DS (in japan).. so no wonder its an upgraded DS..... Oh and the PS3 sold 16,384 systems in japan this week... and the psp sold 29,886
Nintendo is loosing a huge market in japan... they still have pretty great worldwide sales... but thats because the rest of the world still buys into the same cheap product.....
I knew not to buy the product when the name was changed from Revolution to Wii (big difference and im so glad i saved an extra $100 for my xbox...
the fact of the matter is that no matter what it is, its not worth whatever they will ask for
The DS is a handheld.
This is a console.
Two completely separate things.
That's like saying the Gamecube is just a console Gameboy Advance.
You haven't even played the damned thing.
Besides, why would I even bother when I could use a perfectly legitimate 360?
1. The WiiU is much closer to an upgraded Wii than an upgraded DS.
2. The WiiU's hardware is much greater than any current or near-future standard to be considered a handheld.
3. Just because the WiiU has a touchscreen and the DS has a touchscreen does not mean the WiiU is also a DS. Correspondence does not indicate correlation.
The Wii involves movement which contradicts with being a couch potato
Metroid Prime: Trilogy, Super Mario Galaxy, Super Mario Galaxy 2, Legend of Zelda: Twilight Princess, and Silent Hill: Shattered Memories are good games, for example.
The 3DS can be used as a controller, though.
http://www.3dsfocus.com/2011/...
After all, they are meant to be handled by almost anyone. Including children.
Actually, that's really why I liked cartridge games: Unlike disks, they generally won't break unless you try to break them and they have significantly lower loading times.
A 3DS can be used as a controller, though.