Have You Ever Experienced 'Game Transfer Phenomena'?
SodaHead Gaming
2011/09/22 16:00:00
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According to the Press Association, a recent study found that there’s a new acronym for everyone to remember: GTP. That's Game Transfer Phenomena, and it results in gamers doing things in the real world as if they were still playing their favorite video games.
Some extreme examples of GTP include reaching for a search button when looking for someone in a crowd and seeing energy bars above people’s heads. Half of the gamers questioned said they’ll often look to use something from a game to resolve real–life issues. Sometimes, thoughts were accompanied by reflexes such as reaching to click a button even when there is no controller in sight.
One of the report’s authors, Professor Mark Griffiths said “We believe this is the first study to attempt to explore Game Transfer Phenomena, and these initial findings have proved extremely interesting.
“Almost all the players reported some type of GTP, but in different ways and with varying degrees of intensity. We are now following this up with a further study of a much larger number of gamers. A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioral consequences, with enormous implications for software developers, parents, policy makers and mental health professionals.”
The study done by Nottingham Trent and Stockholm Universities consisted of 42 interviews with gamers 15-21 years old and the findings will be published in the next issue of the International Journal of Cyber Behavior, Psychology, and Learning.
Do you often envision yourself jumping on top of people’s heads as if they were Goombas in “Super Mario Bros?” or do the video game thoughts go away when the system turns off?
Some extreme examples of GTP include reaching for a search button when looking for someone in a crowd and seeing energy bars above people’s heads. Half of the gamers questioned said they’ll often look to use something from a game to resolve real–life issues. Sometimes, thoughts were accompanied by reflexes such as reaching to click a button even when there is no controller in sight.
One of the report’s authors, Professor Mark Griffiths said “We believe this is the first study to attempt to explore Game Transfer Phenomena, and these initial findings have proved extremely interesting.
“Almost all the players reported some type of GTP, but in different ways and with varying degrees of intensity. We are now following this up with a further study of a much larger number of gamers. A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioral consequences, with enormous implications for software developers, parents, policy makers and mental health professionals.”
The study done by Nottingham Trent and Stockholm Universities consisted of 42 interviews with gamers 15-21 years old and the findings will be published in the next issue of the International Journal of Cyber Behavior, Psychology, and Learning.
Do you often envision yourself jumping on top of people’s heads as if they were Goombas in “Super Mario Bros?” or do the video game thoughts go away when the system turns off?






















Thanks for this post about my last study.
Many of you have shown interest to share your experiences about Game Transfer Phenomena. I am actually doing my third research for my PhD about GTP.
Currently, I am looking for participants for an explorative GTP survey. I want to find out how common GTP are among the gamer population.
The survey takes approximately 10 minutes to complete.
Below is my web site. There you can access the survey, visit my blog and you are very welcome to join my GTP group on Facebook.
www.gametransferphenomena.com
Angelica
After the impulse wore off and I realised my predicament I felt like imminent road kill.
One of the few strong memories I retain from my pre-pubescent life.
Also one time I freaked out my father when I was sitting on the second floor window sill and there was a 20 meter drop to the ground, he told me to get off the sill and that it's dangerous and if I fall I could die and I replied "Well that's okay, if I die it'll be game over for now but I still have a few lives left to go". I was about 5 years old that time.
I play often. It could also be a personality trait.
Are you familiar with Pavlov's experiment?