
Do Video Game 'Barks' Annoy You?
SodaHead Gaming
2012/06/28 19:00:00
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One unfortunate aspect of writing video games is that NPCs (non-player characters) have to react dynamically to a real person. The game world is usually populated by many NPCs, not all of them important, and it would be literally impossible to have them respond differently every time a player interacts with them. As a result, players often hear the same "barks" over and over. And over.
A couple of years ago, Kotaku writer Kirk Hamilton pointed out that enemies in "Splinter Cell: Conviction" can sometimes say the protagonist's name an overwhelming amount of times in a short span of time. More recently, a random throw-out line from town guards in "Skyrim" struck players as so odd that it turned into a meme: "I used to be an adventurer like you, then I took an arrow in the knee." Do these repetitive barks annoy you, or do you take them in stride?
A couple of years ago, Kotaku writer Kirk Hamilton pointed out that enemies in "Splinter Cell: Conviction" can sometimes say the protagonist's name an overwhelming amount of times in a short span of time. More recently, a random throw-out line from town guards in "Skyrim" struck players as so odd that it turned into a meme: "I used to be an adventurer like you, then I took an arrow in the knee." Do these repetitive barks annoy you, or do you take them in stride?





















Then some turn into memes! ("Let me guess - someone stole your sweetroll." Nah, I stole everyone else's though. XD)
That's all I'm going to say.
Having played Skyrim, I honestly only remember hearing it a handful of times. Unless of course your game happens to play that one more than mine.