
Do Video Game 'Barks' Annoy You?
SodaHead Gaming
2012/06/28 19:00:00
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206 votes
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One unfortunate aspect of writing video games is that NPCs (non-player characters) have to react dynamically to a real person. The game world is usually populated by many NPCs, not all of them important, and it would be literally impossible to have them respond differently every time a player interacts with them. As a result, players often hear the same "barks" over and over. And over.
A couple of years ago, Kotaku writer Kirk Hamilton pointed out that enemies in "Splinter Cell: Conviction" can sometimes say the protagonist's name an overwhelming amount of times in a short span of time. More recently, a random throw-out line from town guards in "Skyrim" struck players as so odd that it turned into a meme: "I used to be an adventurer like you, then I took an arrow in the knee." Do these repetitive barks annoy you, or do you take them in stride?
A couple of years ago, Kotaku writer Kirk Hamilton pointed out that enemies in "Splinter Cell: Conviction" can sometimes say the protagonist's name an overwhelming amount of times in a short span of time. More recently, a random throw-out line from town guards in "Skyrim" struck players as so odd that it turned into a meme: "I used to be an adventurer like you, then I took an arrow in the knee." Do these repetitive barks annoy you, or do you take them in stride?






















Really, i don't mind this, i normally just turn subtitles on and turn NPC volume off, or down low, and listen to music...
If I want to fkin talk to someone i'll bloody well click on them won't I.
but i could do without the arrow to the knee
...I think that the same can be said for Half-Life 2.
They don't bother me. In fact, I learned spanish by listening to what the NPC's were saying in Resident Evil 4.